Time for an update on the Colour Heist Progress. Work has been continuing throughout the week to finish the main menu functionality as well as implementing the options menu functionality. The design of the first level has also been implemented as well as a basic scoring system which will be explained in the future. As mentioned in a previous post, if you would like to keep up with development, head over to our twitter or our development roadmap.
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Want to keep up with Colour Heist development and see what we have planned for the future? check out our development roadmap here
We are pleased to announce our first game in development, Colour Heist! Colour Heist is an intuitive stealth puzzle game set in a square world. Players must use their reflexes and instincts to avoid guards as they steal gems and make their way to the exit. Get caught and you are reset to the beginning of the level. With plans for 54 levels of increasing difficulty, Colour Heist will provide plenty of game play designed to frustrate even the most skilled of players.
What you see below is the first screenshot of the main menu for the game. It is still a work in progress however it lays out the theme of the game. Later on today we will be releasing an important announcement regarding development here at Interactive Polygon. Be sure to check back here frequently to see this announcement.
Welcome to the first Devlog. This is the area of the site that we will be posting new information and updates on games we are working on or just general updates about the studio etc. Make sure to check back here often to keep up to date.
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